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Alpaca care

Your alpaca is not a machine — it is a companion. The care loop is a Tamagotchi-style daily ritual: feed, water and rest your alpaca and the whole farm hums along faster. Neglect is never punished harshly; a scruffy alpaca just works a little slower until you look after it again.

Needs

Three needs, each 0–100:

NeedDecaysRestored byCostRestores
Hunger~4 / hourFeed action1 crafted Feed+40
Hydration~5 / hourWater action1 Water+40
Rest~3 / hour (only while playing)Nap (30 minutes)freefull

The care score is the average of the three needs.

Care stations

Care actions have a physical home on the farm. When you trigger one, the alpaca walks to the matching station first and performs the action there — eating at the trough, drinking at the well, curling up beside the pen. Clicking a station building directly offers its action too ("Eat here" / "Drink here" / "Rest here").

StationBuildingsBonus (verified server-side against your built farm)
DrinkRepaired WellWater restores +50 instead of +40
EatFeeding TroughFeed restores +50 instead of +40
SleepAlpaca Pen, Grand BarnNaps recover rest 1.5× faster

No station built yet? The action still works anywhere on the farm at the base value — stations are a bonus, never a requirement. The care panel shows a gentle nudge ("Build a trough for +10") until you have them.

Effects

Care changes how fast your farm runs — nothing else:

Care scoreStateEnergy regenerationCollect cost
below 30Neglected0.75×normal
30 – 80Content1.00×normal
above 80Well-cared1.25×10 % energy discount
Care speeds the farm — never the NFT clock

The care score affects energy and farm progression speed only. Productive Farm Time crediting (the 4 h / rolling 24 h cap), wallet-hold requirements and the wave release schedule are completely unchanged. A perfectly pampered alpaca reaches NFT eligibility on the same calendar as everyone else — it just builds a prettier farm along the way.

Why it exists

  • A reason to visit every day that takes two minutes and feels good.
  • Feed and Water become ongoing sinks: the crafting loop (Grass + Water → Feed) stays relevant after the early parcels.
  • It is deliberately gentle: no death, no permanent damage, no guilt mechanics. The worst case is a slower farm and a slightly dramatic alpaca expression (the "surprised" sprite earns its keep).

Care commands

Three new game commands (see the API):

feed_alpaca consumes 1 Feed → hunger +40
water_alpaca consumes 1 Water → hydration +40
rest_alpaca starts a 30-min nap → rest restored on completion

Care state (needs, score, active nap) is returned in GET /api/v1/players/me and updated over the WebSocket as game.state_delta messages.