Alpaca care
Your alpaca is not a machine — it is a companion. The care loop is a Tamagotchi-style daily ritual: feed, water and rest your alpaca and the whole farm hums along faster. Neglect is never punished harshly; a scruffy alpaca just works a little slower until you look after it again.
Needs
Three needs, each 0–100:
| Need | Decays | Restored by | Cost | Restores |
|---|---|---|---|---|
| Hunger | ~4 / hour | Feed action | 1 crafted Feed | +40 |
| Hydration | ~5 / hour | Water action | 1 Water | +40 |
| Rest | ~3 / hour (only while playing) | Nap (30 minutes) | free | full |
The care score is the average of the three needs.
Care stations
Care actions have a physical home on the farm. When you trigger one, the alpaca walks to the matching station first and performs the action there — eating at the trough, drinking at the well, curling up beside the pen. Clicking a station building directly offers its action too ("Eat here" / "Drink here" / "Rest here").
| Station | Buildings | Bonus (verified server-side against your built farm) |
|---|---|---|
| Drink | Repaired Well | Water restores +50 instead of +40 |
| Eat | Feeding Trough | Feed restores +50 instead of +40 |
| Sleep | Alpaca Pen, Grand Barn | Naps recover rest 1.5× faster |
No station built yet? The action still works anywhere on the farm at the base value — stations are a bonus, never a requirement. The care panel shows a gentle nudge ("Build a trough for +10") until you have them.
Effects
Care changes how fast your farm runs — nothing else:
| Care score | State | Energy regeneration | Collect cost |
|---|---|---|---|
| below 30 | Neglected | 0.75× | normal |
| 30 – 80 | Content | 1.00× | normal |
| above 80 | Well-cared | 1.25× | 10 % energy discount |
The care score affects energy and farm progression speed only. Productive Farm Time crediting (the 4 h / rolling 24 h cap), wallet-hold requirements and the wave release schedule are completely unchanged. A perfectly pampered alpaca reaches NFT eligibility on the same calendar as everyone else — it just builds a prettier farm along the way.
Why it exists
- A reason to visit every day that takes two minutes and feels good.
- Feed and Water become ongoing sinks: the crafting loop (Grass + Water → Feed) stays relevant after the early parcels.
- It is deliberately gentle: no death, no permanent damage, no guilt mechanics. The worst case is a slower farm and a slightly dramatic alpaca expression (the "surprised" sprite earns its keep).
Care commands
Three new game commands (see the API):
feed_alpaca consumes 1 Feed → hunger +40
water_alpaca consumes 1 Water → hydration +40
rest_alpaca starts a 30-min nap → rest restored on completion
Care state (needs, score, active nap) is returned in
GET /api/v1/players/me and updated over the WebSocket as
game.state_delta messages.